![]() ![]() I keep Kana Rua (the Aumaua companion) in the back and let him chant there in peace while steadily firing an arquebus, until he's ready to cast three tank skeletons to screw the opponent with, which I immediately do once ready. I'm not saying this is the definite "right" way to do things, but it has worked for me. ![]() I think by putting him in the back, it immediately eliminates the problem of how much exactly to put into might, dexterity, resolve and constitution and instead focus on mainly intellect. You'd also need to spend skill points wider, which is the question asked here. If you put your chanter in the frontline, you risk losing him before he has a chance to do any invocations. Any class can tank and having a cipher as the tank will also give you advatages that a warrior doesnt bring. Toss some skeletons or a phantom into the mix and they will greatly distract the opponents. The little buffs the chanting grants are just the tip of it: invocations are the meat. As for party setup its probably best to go with 2 tanks and 4 ranged dps Aloth Ranger Build obsidian-entertainment, pillars-of-eternity-2-deadfire Läs hela artikeln här Inväntar konsolrelease och ska under tiden bita tag i det första Pillars of Eternity: Complete Edition på Xboxen who will be aggressive towards you as soon as they see. The longer they're involved in combat, the harder it will become for enemies to hurt you. In my opinion, chanters shouldn't be at the frontline. If I could rebuild her, I'd give her a lower Might and a higher Resolve and Constitution. She does not deal much damage (barely anything at all) but most her invocations (apart from summons) require her to be in melee so there she goes. I am just arrived in the first big city, and I have already felt the need of a couple more points in Resolve, to have more opportunities to solve quests without fighting.Īnd I built my chanter to be a second tank, next to Eder. Keep also in mind that Resolve is also quite useful outside combat. I'll keep my curent character, but if I had to restart, I'd lower my Might a lot and let the invocations do the damage - the hardes part is to stay alive long enough to cast them :p. Then maybe resolve and perception for some defense. ![]() So, yes, Int + Constit seems like a good advice. I mean, he can if you choose to, but he really shines as a caster-summoner, so I'd focus my secondary stats on survavibility, not fighting abilities. The main problem with the high level monk is that it only has 3 points to spend on its final abilities when there's 4 strong ones, which would be the very definition of a luxury problem.Gabby2: I'm not very far yet but for what I see, my Chanter isn't made to be a Melee. Before 19 I'd say a monk multi-class is typically better than the single-class one, but their endgame abilities and attacks are ludicrous and make their prior attacks entirely superfluous. When it hits level 19 as a single-class character it suddenly gets a few powers that outperform just about everything else the class offers. Monk is a strong class and better multiclass. Since there are already tons of Pillars of Eternity builds, sifting through the best also ensures that you dont go about those playthroughs clumsily. This build is designed to be a resolve based dodge/riposte tank which utilizes the rogue passive Riposte and the. The other main factor to me when considering multiclassing is about how it trades power at different stages of the game. Multiclassing helps achieve these things in a big way for them. Melee characters all have passive abilities and buffs that define them in different ways, where melee attacks are as much about wanting quantity as quality since their power tends to be fairly similar. It's sort of noticable in where they get their respective power from, as casters are typically defined by the most powerful spells they can cast but have very few passive abilities. Click to expand.I find that casters sacrifice the most when multiclassing whereas melee characters gain the most. ![]()
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