![]() ![]() Such offensive spells, due to their unlimited range, can be incredibly powerful and effective against well-guarded enemies that might otherwise be tough to reach, and support spells let you heal or buff friendly units from across the map. Mounted units can learn to charge an incoming attacker before they strike, dragons can learn to use their massive wingspan to blot out the sun and damage the morale of nearby enemies, and mages can learn magic spells, culminating in the elven equivalent of a nuclear bomb. With each level you get to choose one of three perks for the unit, which may be a straightforward upgrade, like additional movement points a specialization option, like adding attack power at the expense of defense or a new ability. Breaking enemy units is a joy, but the artificial intelligence excels at playing "whack-a-mole" with your broken units as well, forcing you to watch with horror as your troops retreat from one hex to the next with each enemy assault (No! Not the river!).Īll units, from heroes to conscripts, gain experience and level up like in a role-playing game. In addition, when a unit is badly damaged, its willpower will break, sending it fleeing into a nearby hex and ruining its effectiveness. As a result, your position at the end of your turn is just as important as the damage you inflict during it-you want your army in a defensively effective formation, on the right terrain, and at a distance from the enemy army that prevents enemies from seizing the upper hand. Troops in castles and villages get a big defense bonus, hills provide a small bonus to defense but can slow movement, forests increase the attack power of certain archers, and any unit caught crossing a river is incredibly vulnerable to attack. For instance, will you move your archers into an exposed position so that they can attack an injured foe, or will you use them to attack a closer enemy so that they'll be able to retreat afterwards? Ever have one of those days?Īnother important factor to consider is terrain. ![]() Each unit gets one action (attacking, casting a spell, or using an item) plus one movement per turn, and this simple formula adds up to lots of different tactics to consider. Your army consists of melee units, archers, cavalry, siege weapons, and more-fantastic troops like mages and dragons. Elven Legacy is a wargame, but like with Panzer General, you can jump in and enjoy it even if you've never seen a hex grid before. While the awful tutorial feels like a bad dream, the gameplay is engaging and satisfying, with an appropriately challenging difficulty curve as you progress through the single-player campaign. Thankfully, you won't have trouble learning the game without it, and the major stability issues end there. ![]() When coupled with the opening cinematic, which has problems with skipping dialogue, the tutorial doesn't give you a great first impression. To top things off, the game dependably crashes to desktop at a certain point in the tutorial. The buggy English-language track, which is delivered in an absurd gravelly voice, on the other hand, skips over large chunks of the instructions, undermining the whole point of a tutorial. First, the voice-over switches schizophrenically between English and Russian, and the Russian sections are preferable, since they are stable and include English subtitles. However, before you can start pillaging peaceful townships and leaving mountains of orc skulls in your wake, you'll need to learn how to play, and unfortunately, the tutorial is a disaster. Along with the in-game dialogue, Sagittel's journal reveals both the storyline and his warped yet endearing psychology, which together provide ample justification for your increasingly brutal adventures. When he's not committing atrocities against the peasantry of neighboring duchies, Lord Sagittel shows his sensitive and literate side by keeping a journal, excerpts of which are recounted at the beginning of each mission. You'll quickly earn the ire of your neighbors as you turn Sagittel's initially humble force into a battle-hardened army and cut a swath of devastation through the countryside. You play as Lord Sagittel, a walking diplomatic incident whose idea of negotiating with foreigners is to barge into their lands and skewer anyone who questions his credentials. With the proud elven race precipitously close to annihilation, elf leader Lady Teya has charged you with a sensitive mission that will send you into foreign lands to determine the destiny of the remnants of your people. ![]()
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